英语论文网

留学生硕士论文 英国论文 日语论文 澳洲论文 Turnitin剽窃检测 英语论文发表 留学中国 欧美文学特区 论文寄售中心 论文翻译中心 我要定制

Bussiness ManagementMBAstrategyHuman ResourceMarketingHospitalityE-commerceInternational Tradingproject managementmedia managementLogisticsFinanceAccountingadvertisingLawBusiness LawEducationEconomicsBusiness Reportbusiness planresearch proposal

英语论文题目英语教学英语论文商务英语英语论文格式商务英语翻译广告英语商务英语商务英语教学英语翻译论文英美文学英语语言学文化交流中西方文化差异英语论文范文英语论文开题报告初中英语教学英语论文文献综述英语论文参考文献

ResumeRecommendation LetterMotivation LetterPSapplication letterMBA essayBusiness Letteradmission letter Offer letter

澳大利亚论文英国论文加拿大论文芬兰论文瑞典论文澳洲论文新西兰论文法国论文香港论文挪威论文美国论文泰国论文马来西亚论文台湾论文新加坡论文荷兰论文南非论文西班牙论文爱尔兰论文

小学英语教学初中英语教学英语语法高中英语教学大学英语教学听力口语英语阅读英语词汇学英语素质教育英语教育毕业英语教学法

英语论文开题报告英语毕业论文写作指导英语论文写作笔记handbook英语论文提纲英语论文参考文献英语论文文献综述Research Proposal代写留学论文代写留学作业代写Essay论文英语摘要英语论文任务书英语论文格式专业名词turnitin抄袭检查

temcet听力雅思考试托福考试GMATGRE职称英语理工卫生职称英语综合职称英语职称英语

经贸英语论文题目旅游英语论文题目大学英语论文题目中学英语论文题目小学英语论文题目英语文学论文题目英语教学论文题目英语语言学论文题目委婉语论文题目商务英语论文题目最新英语论文题目英语翻译论文题目英语跨文化论文题目

日本文学日本语言学商务日语日本历史日本经济怎样写日语论文日语论文写作格式日语教学日本社会文化日语开题报告日语论文选题

职称英语理工完形填空历年试题模拟试题补全短文概括大意词汇指导阅读理解例题习题卫生职称英语词汇指导完形填空概括大意历年试题阅读理解补全短文模拟试题例题习题综合职称英语完形填空历年试题模拟试题例题习题词汇指导阅读理解补全短文概括大意

商务英语翻译论文广告英语商务英语商务英语教学

无忧论文网

联系方式

澳洲留学作业:电子游戏成瘾效应 Video Game Addiction Effects

论文作者:www.51lunwen.org论文属性:作业 Assignment登出时间:2017-08-16编辑:cinq点击率:9691

论文字数:论文编号:org201708022139139623语种:中文 Chinese地区:澳大利亚价格:免费论文

关键词:澳洲作业电子游戏留学生作业

摘要:本文是澳洲留学作业范文,主要内容是讲述在当今日常生活中使用科技,电子游戏的出现对青少年所产生的影响及原因分析。

技术是当今世界的主要资产之一。生活在这个世界上的一些人肯定在日常生活中使用科技。然而,也有一些缺点导致了电子游戏成瘾。第一,过度使用计算机,有些情况下他们不希望自己参与到其他社会活动中去。第二是对暴力的需求,这可能是因为男孩天生渴望目睹暴力,而男性则在寻找那些在这些表演和游戏中发现的强有力的榜样。他们可能会孤立自己,以至于他们不想只关注游戏中的全部成就,而不是更广泛的生活事件。第一个可能的原因是,在这种游戏创造的虚拟世界中,玩家变得自信并获得满足感,而这在现实世界中是无法获得的。第二,许多电子游戏满足基本的心理需求,如奖励、自由和与其他玩家的联系,最后,电子游戏正变得越来越复杂,细节和令人信服的日益增长的国际观众的玩家。电视游戏对儿童有很大的影响,有生理上的、情感上的和行为上的。有些玩家不在乎他们不吃饭只是为了玩游戏,有些人因为暴力游戏而变得好斗,而强迫行为则根植于需要减少由一个人想要避免或控制的内心感受所引起的紧张情绪。

Technology is one of the major assets in today's world. Some human being living in this world surely uses technology in their everyday living. However, there are some disadvantages that lead to Video game addiction. First, excessive use of computer there are some instances that they don't want themselves to be involve in other social activities. Second is the demand for violence that it may arise because of an innate boy desire to witness violence, males are looking for strong role models, whom they find in these shows and games'. They may isolate themselves in the way that they don't want to focus almost entirely in-game achievements rather than broader life events. The first possible cause is that in the hypothetical world created by such games, gamers become confident and gain satisfaction which they cannot get in the real world. Second, many video games satisfy the basic psychological needs like rewards, freedom and connection with other players and lastly, video games are becoming increasingly complex, detailed and compelling to a growing international audience of players. There are lots of effects of video gaming upon children, the physical, emotional and in behavior. Some gamer don't care if they don't eat just to play, some are being aggressive due to the violent game and Compulsive behaviors are rooted in need to reduce tensions caused by inner feelings a person wants to avoid or control.

Video Game Addiction

Technology is one of the major assets in today's world. Some human being living in this world surely uses technology in their everyday living. Nowadays, technology does have many uses and advantages yet one cannot deny, it also has some disadvantages and one of this is video game addiction. Cause and effects of the video game addiction recommends some solutions' Video Game Addiction is excessive or compulsive use of computer or video games that interferes with our daily life. Instances have been reported in which users play compulsively, isolating themselves from other forms of social contacts and focusing almost entirely in-game achievements rather than broader life events.and 'Studies have indicated that males play video games more frequently than females. Television program producers and video game manufacturers may produce violent shows and games for this audience. This demand for violence may not arise because of an innate male desire to witness violence, but because males are looking for strong role models, which they find in these shows and games' (Clark, 1993).The video game industry has existed for decades and it has begun with William Higginbotham's 'tennis for two' oscilloscope, which has been debuted in 1958. Video gaming is worldwide phenomenon that has been developed into a multi-billion dollar industry. The three largest markets for video games are the United States, Japan and the United Kingdom. Other significant markets are Australia, Canada, Spain, Germany, South Korea, Mexico, France and Italy. India and China are considered as emerging markets in th论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

共 1/4 页首页上一页1234下一页尾页

英国英国 澳大利亚澳大利亚 美国美国 加拿大加拿大 新西兰新西兰 新加坡新加坡 香港香港 日本日本 韩国韩国 法国法国 德国德国 爱尔兰爱尔兰 瑞士瑞士 荷兰荷兰 俄罗斯俄罗斯 西班牙西班牙 马来西亚马来西亚 南非南非