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英国南安普敦大学留学生论文计算机硕士论文定制:环境手势系统是vision recognition应用软件的组成:Ambient Gestures [2]

论文作者:留学生论文论文属性:案例分析 Case Study登出时间:2011-05-19编辑:anterran点击率:8488

论文字数:7521论文编号:org201105190900152474语种:英语 English地区:英国价格:$ 66

关键词:Ambient Gestures环境手势英国南安普敦大学留学生论文计算机硕士论文定制

r is environmentand border is visual or non-visual interaction.In the following sections we describe the Ambient Gesturessystem in the context of related work. We describe its
deployment to control an application without a visualinterface, and we describe a formative user study that we
conducted to investigate the system. We close with adiscussion of the design issues for the AG approach and forfuture research directions in this area.
RELATED WORK
As both Bolt’s [5] and Quek’s [23] work have shown, as
speech, audio and gesture based input methods becomemore integrated into everyday computing technology,
people can begin to use more natural styles of humanhumancommunication within human-computerinteractions. As gesture is one type of natural
communication, much of this work has been undertakenwithin gesture-based research. Gesture research coverswork from data gloves for direct manipulation of objects invirtual environments [21] to an approach like AmbientGestures for semaphoric communication in physical reality
via free-hand interaction at a distance from the sourceapplication.In order to better see where Ambient Gestures is situated ingesture research, we propose one mapping of the field(Figure 2). The graph shows 4 dimensions: devices,
gesture-type, application type and environment. The Y-axisrepresents devices: electronic, tethered input sources suchas data gloves, electronic untethered devices like PDA’s,passive un-tethered devices, and finally, bare hands. The Xaxisrepresents gesture type: gesticulative (gestures thataccompany speech),deictic (pointing), semaphoric (flags orsignals) andsemiotic (natural language signs) gestures.The colouring on the graph represents the environments inwhich the user interacts with the specific gesture I/O:virtual reality, what we have called “desktop reality” torefer to gestures used to manipulate more traditional orfamiliar desktopapplications, and physical ‘in the
environment’ reality, where gestures are used for mobile orother off the desktop, ubiquitous computing. The solid anddashed borders around the objects on the graph indicatewhether the gesture work represented uses predominantlyvisual or non-visual output. Non-visual includes audio,
haptic and tactile interfaces.

 

REFERENCES
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2. Alty, J.L. and Rigas, D.I., Communicating Graphical
Information to Blind Users Using Music: The Role of
Context. In Proceedings of the SIGCHI conference on
Human factors in computing systems, (Los Angeles,
California, United States, 1998), 574 - 591.
3. Arons, B., Hyperspeech: Navigating in Speech-Only
Hypermedia. In Proceedings of the third annual ACM
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States, 1991), Conference on Hypertext and
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4. Baudel, T. and Beaudouin-Lafon, M. Charade: Remote
Control of Objects Using Free-Hand Gestures.
Communications of the ACM, 36 (7).1993, 28 - 35.
5. Bolt, R.A., “Put-That-There”: Voice and Gesture at the
Graphics Interface. In Proceedings of the 7th annual
conference on Computer graphics and interactive
techniques, (Seattle, Washington, United States,
1980), Inter论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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