英语论文网

留学生硕士论文 英国论文 日语论文 澳洲论文 Turnitin剽窃检测 英语论文发表 留学中国 欧美文学特区 论文寄售中心 论文翻译中心 我要定制

Bussiness ManagementMBAstrategyHuman ResourceMarketingHospitalityE-commerceInternational Tradingproject managementmedia managementLogisticsFinanceAccountingadvertisingLawBusiness LawEducationEconomicsBusiness Reportbusiness planresearch proposal

英语论文题目英语教学英语论文商务英语英语论文格式商务英语翻译广告英语商务英语商务英语教学英语翻译论文英美文学英语语言学文化交流中西方文化差异英语论文范文英语论文开题报告初中英语教学英语论文文献综述英语论文参考文献

ResumeRecommendation LetterMotivation LetterPSapplication letterMBA essayBusiness Letteradmission letter Offer letter

澳大利亚论文英国论文加拿大论文芬兰论文瑞典论文澳洲论文新西兰论文法国论文香港论文挪威论文美国论文泰国论文马来西亚论文台湾论文新加坡论文荷兰论文南非论文西班牙论文爱尔兰论文

小学英语教学初中英语教学英语语法高中英语教学大学英语教学听力口语英语阅读英语词汇学英语素质教育英语教育毕业英语教学法

英语论文开题报告英语毕业论文写作指导英语论文写作笔记handbook英语论文提纲英语论文参考文献英语论文文献综述Research Proposal代写留学论文代写留学作业代写Essay论文英语摘要英语论文任务书英语论文格式专业名词turnitin抄袭检查

temcet听力雅思考试托福考试GMATGRE职称英语理工卫生职称英语综合职称英语职称英语

经贸英语论文题目旅游英语论文题目大学英语论文题目中学英语论文题目小学英语论文题目英语文学论文题目英语教学论文题目英语语言学论文题目委婉语论文题目商务英语论文题目最新英语论文题目英语翻译论文题目英语跨文化论文题目

日本文学日本语言学商务日语日本历史日本经济怎样写日语论文日语论文写作格式日语教学日本社会文化日语开题报告日语论文选题

职称英语理工完形填空历年试题模拟试题补全短文概括大意词汇指导阅读理解例题习题卫生职称英语词汇指导完形填空概括大意历年试题阅读理解补全短文模拟试题例题习题综合职称英语完形填空历年试题模拟试题例题习题词汇指导阅读理解补全短文概括大意

商务英语翻译论文广告英语商务英语商务英语教学

无忧论文网

联系方式

美国Essay Sample: Augmented Reality in Art: Aesthetics and Material for Expression [4]

论文作者:代写essay论文属性:短文 essay登出时间:2010-08-14编辑:steelbeezxp点击率:17058

论文字数:论文编号:org201008141006584519语种:英语 English地区:美国价格:免费论文

关键词:美国EssayAugmented RealityAesthetics

the
exhibition holding real artwork, behind which is a screen that shows the gallery space, as if in
a mirror, except the pedestal holds a virtual-looking vase, it’s contours and color synthetically
regular. When the view passes their hand over the top of the pedestal, crossing the visual path
between the live camera and a black-and-white printed marker on top of the pedestal, the screen
shows the animated image of the vase falling to the fl oor and breaking. Then, in the screen, the
viewer sees the two artists arrive and place another identical vase on top of the pedestal. Boj and
Diaz, in their description, say the work “questions its own presence, as digital artwork, in the art
market... showing that there are no “unique digital artworks.” Unlike much of Rokeby’s work,
Be Careful, Fragile could be described as sheerly conceptual, lacking any effort for an aesthetic
sublimity, but within the context of conceptual art, it succeeds, successfully representing a
concept within a gallery art frame. A fi nal AR piece I want to note, is Julian Oliver’s Level Head
(which he, in fact, terms a “spatial memory game,” but at the same time lists the art galleries and
festivals it has been exhibited within). Like Be Careful, Fragile, Level Head uses fi ducial marker
systems—tracking embedded in an object—but here the object is also the site of what will be
replaced with the virtual, so it becomes a type of magic object within the mirroring screen.
Unlike Be Careful, Fragile, the object embedded with the AR markers is the art object itself.
The cube is meant to be handled and shown to the camera, which gives back an image, or partial
image, of the user, along with an augmented image of the cube, where each side is replaced
with relative, relating animations: a digitally drawn human character that walks labrynthine
paths through a confusing, Escher-like cubic world. Like Rokeby’s Seen, it’s interesting to
note the language of his description, where he states the only interface is the marker cube...
because the projection as mediated reality is so common, it is suppressed in the description of the
apparatus—not considered as part of the interface.
If we take these three orientations of cameras and screens in the art gallery, what can we say
about the elements of the apparatus? How do they differ from those of cinema in the structuring
of circuits between objective reality, camera, projector, and spectator, and those things that come
in between, and can we fi nd within this process of creating a mixed reality what is suppressed
in the circuit, and what is presented as the representation or art. If we take the basic AR circuit,
and combine the apparatus diagrams of Baudry with the diagrams of Azuma, we might have
components like those drawn here, containing objective reality, subject/ spectator, camera/
capture, mediated reality, computation/ tracking, process / scene generator, render/ video
compositor, and screen. I have also included in brackets within these chains aknowledgement
of the input that comes from outside the electrical apparatus; such things as the framing of
participation, framing of reception, and the produced content added as augmentation. We can
make some generalizations about what is suppressed and what used to express within these
different types of AR artworks.
All areas of AR seek to suppress the computation/tracking and 论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。
英国英国 澳大利亚澳大利亚 美国美国 加拿大加拿大 新西兰新西兰 新加坡新加坡 香港香港 日本日本 韩国韩国 法国法国 德国德国 爱尔兰爱尔兰 瑞士瑞士 荷兰荷兰 俄罗斯俄罗斯 西班牙西班牙 马来西亚马来西亚 南非南非