英语毕业论文:Conclusion范文 [2]
论文作者:www.51lunwen.org论文属性:硕士毕业论文 dissertation登出时间:2013-05-06编辑:cinq点击率:11960
论文字数:9963论文编号:org201305050939495200语种:中文 Chinese地区:中国价格:免费论文
关键词:英语毕业论文Conclusion范文
摘要:首先,本文分析了互联网的崛起是一个全球趋势,可以毫不夸张地说,这是造成人类交流的本质的变化。
form for expanding the arts and sciences is the Google Art Project. Unlike many other digital museums, Google takes an integral approach to the possibilities that the internet can offer. It has created an ecosystem for thriving crowdsourcing, it has incorporated the power of social media so it is extremely easy for anyone to share his(or her) experiences with his(or her) social network, and, most importantly given its global audience an amount of content superior to that of any other museum. The Google Art project does have flaws however. One of them is that is catalog approach has the same issues as the Search model described by Stuert. Fortunately, Google is developing new platforms that will complement the existing weaknesses of the Google Art project. This of course is partially a testament to the power of a multi-billion company but also it is also a testament of the power behind the Internet and its ever increasing user base.
With the rise of digital museums that has been raising concerns too. The main and biggest one is, by far, copyright. It is difficult to measure the magnitude of the problem because it is impossible to get completely accurate data. But from the information given, it can be seen that copyright, as we currently understand it, is unrealistic on the Internet. It seems to be an inherent flaw in the platform itself and, therefore, they are no clear solutions to the problem. Both the music and the video games industry have found palliatives to the issue, and it will be up to the art industry to figure something that works for it. In the meantime it is a problem that cannot be underestimated, especially in terms of what it does to rising artists.
Another concern that some people also have is that digital museums will prove to be so superior to traditional ones in terms of giving the audience what they want that eventually all museums will be digital. This is an unjustified concern. It was shown that people will decide which kind of museum to attend depending on their specific needs. For some things digital museums are definitely a better and preferred option; but for exploring art traditional museums are still overwhelmingly preferred. This point illustrates one of the main conclusions of this paper very well, and that is that digital museums
https://www.51lunwen.org/englishpaper/ function better when they do not try to imitate analog ones; and the physicality of traditional museums make them irreplaceable when it comes to leaving the contents of it. Digital museums specialize in some areas, and traditional ones in others; therefore these two kinds really should seek to complement each other instead of engaging in a false competition. Finally, as fast as the rise of digital museums is, there is still much unfamiliar with how to best use the Internet. The main challenge for now is for the art industry to realize that it can be much more than just a marketing tool, and start using it as a way to create an environment where the production and the communication of art is self sustainable through the use of crowdsourcing.
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