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浅谈当前economic environment对企业发展的影响 [7]

论文作者:www.51lunwen.org论文属性:硕士毕业论文 dissertation登出时间:2015-05-17编辑:felicia点击率:29261

论文字数:16302论文编号:org201505042106289247语种:英语 English地区:英国价格:免费论文

关键词:

摘要:经济环境直接影响企业的发展和成败,每年由于经济的起伏变化消失在历史长河中的企业数不尽数,本文就从经济环境入手,浅谈经济环境对企业发展的重要影响。

search paper will look into the financial functions to the entertainment software developers and look for the reasons why the major developing companies have registered losses in the previous years even though they have seen an increase in their business over the past few years and they have seen more bumper sales compared to 10 years ago. The Rockstar Games Inc., a subsidiary of the giant Take-Two Interactive Software Inc. launched the game GTA IV in December 2008. The company invested $100 million in the development of the game while the game was able to collect $500 million in the first week alone.


So this research paper will deal with the problems that the companies are facing with their functions and seek out solutions for these problems that have turned these huge businesses into loss making giants.


Chapter 2


Literature Review


History of the video game software industry


The word 'history' is derived from the Greek word 'historia' meaning 'learning or knowing by inquiry' (Merriam Webster, 2009). According to the Britannica Encyclopedia, 'A sense of the past is a light that illuminates the present and directs attention toward the possibilities of the future. Without an adequate knowledge of history, today's events are disconnected occurrences.' (Britannica Encyclopedia, n.d). In this context, without the adequate knowledge of the history, it would be difficult to understand the current events and to forecast the future of the entertainment software development industry.


The industry is just 51 years old. It can be traced to 1958 when the first video game was designed by Will Higinbotham. The world of video games continues to evolve. By reading about the past of video games, perhaps a glimpse of the future can be seen. The history of the entertainment software is closely connected to the development of the video game hardware as the sole purpose of developing the video game software's was to compliment the development of advanced technology in the hardware field. So to understand the origin of the video game software's it is necessary to study the development of the video game consoles at the same times. Video game historians, Leonard Herman, Jer Horwitz, Steve Kent and Skyler Miller have divided the history of the industry into 8 eras'. The 8 eras' can be noted down as follows:


Before the Games:


1958: In an effort to keep visitors to the Brookhaven National Laboratories in New York from being bored, physicist Willy Higinbotham invents an interactive table-tennis-like game that is displayed on an oscilloscope. He improves on his invention a year later by displaying it on a 15-inch monitor. Believing that he hasn't invented anything, Higinbotham doesn't patent the device.


1961: MIT student Steve Russell creates Spacewar, the first interactive computer game, on a Digital PDP-1 (Programmed Data Processor-1) minicomputer. Limited by the computer technology of the time, Spacewar used new teletype terminals with CRT screens to display the graphics.


1966: Ralph Baer rekindles his idea for a second论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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