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《环境设计作为空间摄影:理论与实践》 英汉模拟交替传译实践报告

论文作者:留学生论文论文属性:硕士毕业论文 dissertation登出时间:2023-05-25编辑:vicky点击率:517

论文字数:42522论文编号:org202305211054273146语种:英语 English地区:中国价格:$ 44

关键词:商务英语论文题目范文

摘要:本文是一篇商务英语论文题目,作者在研究相关资料后,认为读者反应理论和交际翻译理论的交汇之处能最大化指导上述科普类语料的翻译,提高游戏从业者对译语的接受度。

本文是一篇商务英语论文题目,本文将以读者反应论为指导,辅以交际翻译策略,以游戏设计师米里亚姆·贝拉德在2019年游戏开发者大会上的演讲视频作为翻译材料,分析科普性语料交传口译的特点﹑难点及应对方式,为自己奠定学习和工作的基础,同时也为他人提供一些力所能及的科普性语料交传口译方面分析﹑研究的材料。

Chapter One Task Description

1.1 Background Information of the Task

商务英语论文题目怎么写

The material selected for this practice report is a game design-related talk ' Environment Design as Spatial Cinematography: Theory and Practice ' - held at the 2019 World Developers Conference (GDC). It is 52 minutes long and covers scientific principles and knowledge in aesthetics, architecture, and psychology. In this talk, the presenter explored her notion of spatial cinematography in theory and practice using examples from GTA V Online DLC (pre-production to final art). She walked attendees through some ways in which thinking like a cinematographer can help you build more powerful and effective games, using lots of references to the art and science of commanding a viewer's gaze. She showed how a truly cinematic experience can be developed by adapting film concepts such as shots, editing, and 2D screen design, as well as understanding how the player interacts with and perceives the game environment. 

There are two reasons to choose this talk as the material for this practice: First, the presenter Miriam Bellard is a designer of Rockstar Games, a world-class game manufacturer, and the game design concepts she shared are undoubtedly practical and valuable. The presenter used a lot of examples to clarify the theories mentioned in the talk. If it can be translated into Chinese, it will be of great reference value for domestic art creators. Secondly, when I first saw this video there were neither subtitles nor translation, so I decided to use the talk as the material for this report.

1.2 Analysis of the Material

This is a popular scientific talk. Academic discourse is often regarded as a relatively fixed set of genre or discourse statutes with an objective style that is unrelated to the personal emotions of the author, while academic writing is a static act of research presentation (Li, et al, 2017:17). However, as the presenter often thinks out of the box and improvises away from the slides, the speech will again have a lot of colloquial expressions.

In terms of vocabulary, the main content of the talk involves game design, environmental design, aesthetics, psychology, and photography, so there are more specialized terms in this material. At the same time, due to the presence of impromptu content, the wording of the presenter may sometimes be redundant. This requires the interpreter to fully prepare the terminology before interpretation and convey the presenter's meaning in a timely and accurate manner (Li and Niu, 2012:36).

In terms of syntactic structure, in this talk, the presenter often uses syntactic structures which are commonly used in technical English text when introducing academic concepts, such as passive-voice sentences. These cumbersome structures and repetitive information require the interpreter to reanalyze, integrate, and simplify the original material. Popular scientific articles are different from professional literature and have their own writing characteristics. 1. strict wording, 2. concise grammar, 3. distinctive literary language, 4. rich terminology. In contrast, popular science texts 'have the scientific and informative natu论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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