美国coursework模板范文-Study On The Simcity Project [2]
论文作者:英语论文论文属性:课程作业 Coursework登出时间:2015-08-03编辑:Karlie点击率:10533
论文字数:2880论文编号:org201507291757364564语种:英语 English地区:美国价格:免费论文
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摘要:本论文的论述主题是作者的模拟城市项目研究,以城市旧金山为例,进行了分区研究,列举出各项数据,使得研究结果清晰明确。
igher wealth properties were close to the university, or on raise terrain with a view and with low density, whereas lower wealth with higher density or if a landfill or other unpleasant structure was built nearby (I was unpleasantly surprised to see the land values drastically drop when I put landfill space on the only area not full; close to my low density housing, abruptly calling for a 'load' for a previous build). I found that commercial zoning wealth was somewhat scattered with a higher wealth to be found in the center of the commercial zoning, something that reflects the actual city. However I found that my industry was more of a scatter between medium wealth to low wealth with little high wealth industry in the mix; this is a change from the real city especially considering its busy ports.
In the early stages of building a city in SimCity, I found that demand depends on whether it is residential, commercial or industrial. Firstly, there is almost always a demand for residential development, at first this requires low density within close proximity to work / an industrial or commercial zone. Similar can be said about commercial zones, there is a demand for low density commercial zones but almost none for medium and none at all for high. With reference to the Industry zones there are a small discrepancy.
In industry, even from the very start of the game before any zones are built there is a need for agricultural and medium density industry. This is unlike the latter because at the very beginning of the game there is only a demand for low density commercial and residential zoning. I feel this is pretty accurate when looking at how cities are formed, usually it starts with a boom in some industry, in Vancouver's case the fur pelt industry, and from there agriculture and small industry allows the city to grow. However one difference from actuality is once the game starts in the early stages there is an immediate jump in terms of demand for residential property, even with only agricultural land and a small medium density industry there in immediately a demand for all types of residential zoning. This is a little different then what I would imagine happens in reality. With almost no commercial density and very little industry density, I doubt there is a great need for an influx of all types of residential zoning. In reality you would expect density to gradually climb due to labor demand and increased potential for money making.
The first step in accomplishing the building of a monocentric city is to create a flat featureless plane that the city will be built upon.
The second step is to determine a city center, located at the center of the flat plane; this is where all the jobs in this city will be located. To accomplish this I set a dense commercial center in the middle of the plane. From there I surrounded the commercial center with dense industry. Following that I surrounded both the industry and the commercial zoning with dense residential zoning. Then as you move further outside the city there is medium density residential zoning to low density residential zoning, followed by agriculture.
After letting the city build up for a few years (besides the several in game problems) looking solely at the land values of the city I found that from the center to the outside all land values were low income. Clearly this is not what I would expect, according to the ideals
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