英语论文网

留学生硕士论文 英国论文 日语论文 澳洲论文 Turnitin剽窃检测 英语论文发表 留学中国 欧美文学特区 论文寄售中心 论文翻译中心 我要定制

Bussiness ManagementMBAstrategyHuman ResourceMarketingHospitalityE-commerceInternational Tradingproject managementmedia managementLogisticsFinanceAccountingadvertisingLawBusiness LawEducationEconomicsBusiness Reportbusiness planresearch proposal

英语论文题目英语教学英语论文商务英语英语论文格式商务英语翻译广告英语商务英语商务英语教学英语翻译论文英美文学英语语言学文化交流中西方文化差异英语论文范文英语论文开题报告初中英语教学英语论文文献综述英语论文参考文献

ResumeRecommendation LetterMotivation LetterPSapplication letterMBA essayBusiness Letteradmission letter Offer letter

澳大利亚论文英国论文加拿大论文芬兰论文瑞典论文澳洲论文新西兰论文法国论文香港论文挪威论文美国论文泰国论文马来西亚论文台湾论文新加坡论文荷兰论文南非论文西班牙论文爱尔兰论文

小学英语教学初中英语教学英语语法高中英语教学大学英语教学听力口语英语阅读英语词汇学英语素质教育英语教育毕业英语教学法

英语论文开题报告英语毕业论文写作指导英语论文写作笔记handbook英语论文提纲英语论文参考文献英语论文文献综述Research Proposal代写留学论文代写留学作业代写Essay论文英语摘要英语论文任务书英语论文格式专业名词turnitin抄袭检查

temcet听力雅思考试托福考试GMATGRE职称英语理工卫生职称英语综合职称英语职称英语

经贸英语论文题目旅游英语论文题目大学英语论文题目中学英语论文题目小学英语论文题目英语文学论文题目英语教学论文题目英语语言学论文题目委婉语论文题目商务英语论文题目最新英语论文题目英语翻译论文题目英语跨文化论文题目

日本文学日本语言学商务日语日本历史日本经济怎样写日语论文日语论文写作格式日语教学日本社会文化日语开题报告日语论文选题

职称英语理工完形填空历年试题模拟试题补全短文概括大意词汇指导阅读理解例题习题卫生职称英语词汇指导完形填空概括大意历年试题阅读理解补全短文模拟试题例题习题综合职称英语完形填空历年试题模拟试题例题习题词汇指导阅读理解补全短文概括大意

商务英语翻译论文广告英语商务英语商务英语教学

无忧论文网

联系方式

Digital Games’ Multiple Interactivity and Narrative Patterns-4500字英国新媒体专业硕士课程论文优秀范文

论文作者:留学生论文网论文属性:作业 Assignment登出时间:2012-07-05编辑:Sam xu点击率:2590

论文字数:4500论文编号:org201207052306408201语种:英语 English地区:英国价格:$ 22

关键词:硕士课程论文Digital GameInteractivity and Narrative Patterns

摘要:本文主要从Digital Games分析,由英语论文代写之英国论文策划组提供。

本文主要从Digital Games分析,由英语论文代写英国论文策划组提供

论文题目:游戏研究,关于immersion
论文语种:英文
您的研究方向:新媒体

是否有数据处理要求:否
您的国家:英国
您的学校背景:
要求字数:4500
论文用途:硕士课程论文
是否需要盲审(博士或硕士生有这个需要):否
补充要求和说明:


Digital Games’ Multiple Interactivity and Narrative Patterns
Abstract
The paper finds out the coexistence of three types of interactivity, player-to-computer, player-to-game, and player-to-player, which builds huge virtual game communities and interpersonal interaction platform. Based on the player-to- computer interactivity,the players not only "use and flow in " the game, but https://www.51lunwen.org/marketing/2012/0102/1704121036.html also put their own intelligence into the game content. The Players’ multiple choice and active involvement means that in the virtual world the players build a large number of game guilds of different types and functions and communicate with other players deeply and extensively. The multiple interactivity of the digital games pawns the game different narrative patterns and the mechanism of generating meaning,Which is based on the players own game-choice. In the game world, the players personalize the setting of the avatars and wander with the multiple viewing angles and overlapping narrative identity, the nonlinear-narrative and synchronic-narrative of that is closer to the narrative rules and patterns of the real world than other Media.
Keywords: Digital Game, Multiple Interactivity, Game Narrative

Digital game now has been a mass consumption culture, with support of three kinds of interaction player - game, players -players and players-game, constructs a new game's narrative pattern different from the traditional media narrative based on the game https://www.51lunwen.org/liuxuezuoyedx/ choice. It presents more notable characteristic of postmodern narrative, becomes the typical representative of new media age. On the view of number and quality, the human computer interaction and people–people interaction in digital game have been a shape of the contemporary people's daily lives. As an important form of new media, digital games reflect the important media function of spread, communication and interaction, play a significance role in information spreading and interpersonal interaction. At the same time, as an important part of creative industry, its development characteristics ‘growing in predicament’ makes digital game industry achieve huge success at the beginning of this century.

 

Reference
[1]Jesper Juul(2005).Half-real: video games between real rules and fictional worlds,Boston: MIT press.
[2] Jesper Juul (2003). The Game,the Player the world… Looking for a heart of Gameness.
https://www.jesperjuul.net/text/gameplayerworld/.
[3]Jesper Juul (2010). Reinventing Video Games and Their Players, Boston: MIT press. [4]Joseph B. Walther (1992).Interpersonal Effects in Computer一Mediated Interaction: A [5]Relational Perspective,Communication Research,VOl.19,No.1.
[6]Mark J. P. Wolf  (2001).The Medium of the Video Game,University of Texas Press.
[7]Myers, D. (1984). The Pattern of Player-game relationships. Simulation & Games.
[8] Chatman, Seymour (1978): Story and Discourse: Narrative Structure in Fiction and Film. Cornell University Press.

论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

共 1/1 页首页上一页1下一页尾页

英国英国 澳大利亚澳大利亚 美国美国 加拿大加拿大 新西兰新西兰 新加坡新加坡 香港香港 日本日本 韩国韩国 法国法国 德国德国 爱尔兰爱尔兰 瑞士瑞士 荷兰荷兰 俄罗斯俄罗斯 西班牙西班牙 马来西亚马来西亚 南非南非