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盗窃网络游戏虚拟财产行为的定性 [6]

论文作者:www.51lunwen.org论文属性:硕士毕业论文 thesis登出时间:2013-08-29编辑:yangcheng点击率:12743

论文字数:1511论文编号:org201308290911414793语种:英语 English地区:中国价格:免费论文

关键词:网络盗窃网络犯罪网络游戏

摘要:在认定盗窃网络游戏虚拟财产数额的问题上,由于秘密窃取数额较大公私财物的行为才构成盗窃罪.窃取数额是否达到法定的‘较大”标准可以通过物价部门进行评估。但物价部门对网络游戏财产的价值数额却因没有相关规定而无从评价。

participating in the network game must pay the corresponding fee online games ( games from operations acquires license to use virtual characters fees buy game cards cost ) , Internet ( from a game account to get access to the equipment necessary for the time required network costs ) , buy games and equipment costs a lot of time , effort , but because the players relative to the game operators to words belonging to vulnerable groups , relying on its own strength can prove their collected evidence of game input costs confined game cards, Internet access charges , and for a lot of time, energy investment, private investment in equipment purchase can not provide evidence that will inevitably lead to in the specific protection of the players on the issue of virtual property is unfair , for example, when the game operating companies due to the fault of the player virtual equipment removed, then finally just compensation player game cards only cost Internet access charges , for the player certainly is not fair of , but this method was calculated for the specific value of virtual property provides an idea . ④ easy to swap the original object to represent the value of virtual property valuation avoid the embarrassment arising prior to the currency exchange equivalents are as various the product , which is the direct object easily exchange the same game on the network in a variety of virtual property is no way to calculate a specific time , just to restore the original, the original compensation , correction original way to compensate for the loss of players thus avoiding the value of the virtual property specific assessment , it should be said to be a viable approach.


3 main elements
Online game virtual property theft crime networks larceny main subject is - as the main body, where the head has reached the age of criminal responsibility of natural persons can constitute criminal responsibility . Online game virtual property theft crime subject usually computer technology and network technology are more familiar with , have a higher level of knowledge than the traditional intellectual type of crime more intelligent and professional . Implementation of this crime are mostly 16 years old to adult students . Combined with the relevant provisions of the Criminal Law , the online game virtual property theft crimes age of criminal responsibility should be recognized as at least 16 years of age. Criminal responsibility means having to understand the nature of their actions , the significance and consequences , and consciously control their behavior and their ability to act responsibly , that is able to identify and control their own capacity to act . - Generally speaking , the implementation of the network must be the subject of theft crime is a certain level of computer knowledge , while head of this level is still relatively high, and may even be an expert , but that does not say that online game virtual property theft crime subject is a special body , the online game virtual property theft is still the subject of crime - as the main crime .


4 subjective element
Network larceny theft crimes subjective aspects of network performance in direct intentional subjective aspect , with the purpose of illegal possession , and should be implemented in order to deliberate theft of the constituent elements , namely the perpetrator know that their computer networks facilitate rejection of illegal possession o论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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