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浅谈当前economic environment对企业发展的影响 [13]

论文作者:www.51lunwen.org论文属性:硕士毕业论文 dissertation登出时间:2015-05-17编辑:felicia点击率:29792

论文字数:16302论文编号:org201505042106289247语种:英语 English地区:英国价格:免费论文

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摘要:经济环境直接影响企业的发展和成败,每年由于经济的起伏变化消失在历史长河中的企业数不尽数,本文就从经济环境入手,浅谈经济环境对企业发展的重要影响。

customers and the critics alike. In the same year, the release of Nintendo's N64 nearly causes riots. But due to widespread distribution network, the consumers can buy the games directly from convenience stores. Nintendo sees bumper sales and runs out of its initial stock within days.


1996: During this year, video game console prices were slashed by Sony in order to capture a major chunk of the business. This leads to a rise of price wars between SEGA and Sony, who in order to maintain its place in the market has to slash the prices of its consoles too. In the midst of the rising popularity of CD-based video games, Nintendo sells its' one-billionth cartridge. Atari signed a pact with JTS, a computer hard-drive manufacturer and ends its jaguar line.


During the Christmas of 1996, Sony recorded bumper sales of $12 million a day for the Sony PlayStation. This year also saw the opening of a travelling video game museum exhibit in Pittsburg Carnegie Science Center.


1997: This year sees the official rise of the PlayStation as the most popular gaming console in the market. Sony releases the sales figures in April which indicate that the company has already sold 5 million units in Japan, 4 million in the US and 2.2 million in the European countries. These numbers nearly double when the company sells its' 20 millionth unit is sold after 4 months of the first data being released.


In the same year, rumors about a possible higher version of the PlayStation, the PlayStation 2 start to surface.


1997: The US senators were satisfied with the rating system that was developed by the ESRB and they take note of the fact that all the major titles have appeared in the market with the ratings and the necessary warnings on its packaging.


The Modern Age


This age saw the development of Sony's latest console that would stand all the challenges and competition and would go on to rule the market for more than 7 years until the new console is released to replace the Sony PlayStation 2.


1998: The 'Dreamcast' is released by SEGA. It is a 128-bit console and it is the first time that the potential of online gaming is recognized by the game developers. As a result of the future expectations, SEGA incorporates a 56k modem in the console itself. Due to this. The console becomes the first in the market to bundle a 56k modem in it. The base for online gaming is laid.


This year also welcomes 'Pokmon' to US, a marketing sensation in Japan. 'Pokmon' when released in US after necessary editing to avoid any epileptic seizures, becomes Nintendo's fastest selling game ever.


1999: During this year, the video gaming world saw the opening of the first-ever Classic Gaming Expo in Las Vegas where the 'Father of Video Games' Ralph Baer graces the occasion. In the same year, the highest possible game score for Pac-man was achieved Billy Mitchell who finishes up every board with a point total of 3,333,360. This shows the craze for video games.


The New Era Ushers in:


This age sees the heavy weights in论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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