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实例分析开心网的口碑传播策略和广告植入模式

论文作者:www.51lunwen.org论文属性:短文 essay登出时间:2013-10-29编辑:yangcheng点击率:5341

论文字数:1409论文编号:org201310211839353227语种:英语 English地区:中国价格:免费论文

关键词:口碑营销广告植入

摘要:开心网成功的品牌塑造除了以上几种原因外,还在于广泛的合作和经营创新。若单独作为SNS网站,开心网的广告植入也是非常成功的,比如游戏中用户选择打工赚钱时候,可选择的除了做普通的工作外,还有王老吉分公司经理和W715的音响达人可以选择,而且这两样工作的报酬远比其他工作的要多,因此也很容易让用户选择这两样工作,从而加深了用户对这两个公司的印象,也就可以解释为何许多企业愿意同开心网合作。

无论是品牌设计、品牌构想,还是具体操作层面的互联网网站内容设计、锁定客户方法、品牌文化内涵、品牌营销、品牌联合互助,开心网的品牌塑造都堪称国内互联网品牌塑造之佼佼者。

Whether brand design , brand vision , or specific operational level Internet website content design, focus on the customer approach , brand culture , brand Marketing , branding and mutual assistance, happy network branding are called the leader in the domestic Internet branding . Clear market position and unique friends Import are no doubt happy network magic weapon . Different from other social networking sites , although happy network also do is SNS, but obviously go for entertain entertainment route, which is the genius of happy network . As compared with the business crowd , entertaining the crowd usually have longer able and willing to spend on things outside of work , they are willing to pay for the cost of entertainment stuff , but also on "Through Entertainment to develop and enhance relationships " very keen , but if people do not necessarily placed in the business , they may feel the effects of a phone call , more than in the online contact authenticity and formality .


因此,受开心网路线的影响,开心网的产品特征很明显,都是围绕娱乐化而制作的。开心网之所以可以在众多网站的竞争中杀出血路,吸引到那么多的白领,网站内的网页游戏功不可没,应该注意到,开心网几乎是唯一一家没有开放平台的SNS网站,它的价值不像QQ和MSN在于广交天下网友,而是着眼于跟熟人的联络、互动。

Therefore , by the impact of network cable happy , happy network products feature obviously revolves around the production of entertainment . Kaixin reason why you can compete in a number of sites in the blaze trail , to attract so many white-collar workers , contributed web games within the site , it should be noted that the happy network is almost the only one without an open platform SNS sites , it unlike the value of QQ and MSN users that make the world , but rather focus on contact with acquaintances , interactive . Parking war , stealing food rage , except that the virtual money and ranking of satisfaction , but also because of the friendship and affection additives friends you grab my wins , sentry stalking in the further strengthening of the exchange brought joy, much larger than the increase in vegetable warehouse brings excitement . So, if put this game on a purely among strangers , it is reduced to a few simple entertainment designed just for simple online games , losing the fun. Similarly, the sharing of information , anecdotes also play games with friends in addition to an important way to interact outside , so " reprint " , "vote" kind of fun online component will also be able to fire up . More importantly , whether it is to steal food or grab spaces , or vote share , or the operation of these games are simple and approachable , without consuming too much energy and money, can make white-collar workers for recreation , but also added to the communication between colleagues and friends , can be described as double benefit , happy network heyday not hard to explain .


但仅仅有这些也是不够的,开心网的成功还在于抢占了“鲜”机,从开心网开始,用户第一次体验到了,原来可以通过一个网站,让平时认识的那么多人一下子联系起来,还可以通过认识朋友的朋友而结交新的朋友,通过网站中共同认识的人而接触对方,体验通过一个小游戏形成的现实关系的趣味性延伸。

But it is not enough just having these , happy network has also succeeded to seize the "fresh" machines, beginning from the happy network users to experience the first time , the original can be a website , so usually know so many people at once linked , you can also know friends of friends and make new friends through a common understanding of the site and contact with other people to experie论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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