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游戏行业的全球化市场 [28]

论文作者:www.51lunwen.org论文属性:硕士毕业论文 dissertation登出时间:2015-11-13编辑:zhaotianyun点击率:29245

论文字数:15429论文编号:org201511131130301211语种:英语 English地区:英国价格:免费论文

关键词:the Journey to the West在线游戏Taoism

摘要:本文是市场学留学论文范文,主要内容介绍了全球市场化环境下的游戏行业,以及网络游戏的社会结构。

ng features in Chinese culture and Chinese online games

This part is focusing on discussing what distinguishing features of Chinese cultural characterisers in comparison with other cultural forms in online games. The unique culture exists in the various culture environments, because of the distinguishing features. The archetypal features are a kind of crucial things to differentiate cultural forms both in traditional media and new media. Therefore, the distinguishing features of any culture are fundamental, and necessary.

In terms of Chinese culture, it is aware that the basic root coming from traditional culture conceptions, Confucianism, Taoism and the Harmony between man and nature and other various ideologies which influenced this ancient area for thousands years. These unique things belong to unique Chinese people. Culture could be recognized through various paths like national apparels, human values, traditional foods and people's ideology. Chinese is an ancient race with long history; it involves ancient features which an old race should have like strict hierarchy in society, self -satisfied in personal character, and medium way in human behaviours etc. However, it is impossible to present a clear definition for Chinese culture. The only thing could be confirmed is that distinguishing feature will exist forever unless the particular culture vanishes.

In modern society, online games became a medium for spreading the culture to all over the world. A culturally game could not only entertain local people in the particular culture area, but also help to improve globalization in game industry. In other words, games help the culture surviving and developing. Cultural characterisers are reflected by games using various modes of expression. The games are a kind of tools to express culture and be expressed by culture. The two forms are interaction and improving each other.


6 参考书目——7 References

 Baidu. 2009. Figure 14 the attention rate of place of developing online games in first half year of 2009.

Baidu. 2009. Report on online games in the first half year in 2009. [online]. 

Bian Cuifang, Wang Tiantian and Wu Nan. 2006. The reflections of humanity in shapes of gods, devils and Buddha brief talk on the reality meanings of the Journey to the West.

China Internet Network Information Centre. 2009. [online]. 

Collins COBUILD Advanced Learner's English Dictionary. 2004. 4th ed. UK: HarperCollins Publishers Ltd.

Electronic Art Inc. 2009. Mirror's Edge. [Disk]. PC. DICE.

Famitsu Scores. 2005. Famitsu scores listing archive. [online].

Geert Hofstede. 2001. Culture's consequences: comparing values, behaviors, institutions and organizations across nations. The United States of America: Sage Publications, Inc.

Hujiang. 2008. The game of immortal childishness aesthetic for the Journey to the West.

IDG Enterainment. 2008. Critic reviews for Dynasty Warriors 4. [online]

iResearch. 2009. iResearch china online game industry research report 2008-2009. [online]

James, M. 2003. Daoism: a short introduction. Oxford: Oneworld.

Journey to the west cultural network. 2007. Talking on the golden cudgel.

Kai-wing Chow. 1994. The rise of Confucian ritualism in late imperial Ch论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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