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国外以及其他地区关于盗窃网络游戏虚拟财产的立法现状 [2]

论文作者:www.51lunwen.org论文属性:硕士毕业论文 thesis登出时间:2013-08-29编辑:yangcheng点击率:4990

论文字数:1613论文编号:org201308282050329435语种:英语 English地区:中国价格:免费论文

关键词:网络盗窃网络犯罪网络游戏

摘要:侵犯网络游戏的虚拟财物行为无论在国内还是国外,都逐渐成为一种严重危害社会治安、引发不安定因素的违法犯罪类型,已经受到各国的广泛关注,有不少国家或地区也在积极地出台相应的法律法规或制度来对这种行为进行处罚。

efit, the player not only caused economic losses, but also mentally and great pain. Online game virtual property is mainly embodied in its typical game account passwords, game equipment, coins, etc., in August 2003, the Beijing Chaoyang District People's Court accepted by the media as China's first virtual property theft - Players Lihong Chen v. gaming operators Arctic Ice Technology Development Co., supplier, whereby about online game virtual property protection problems began to emerge, and thereafter as online games begin mass litigation arising from disputes appeared legislation on this issue defects are increasingly arouse our attention.


Online games are following the traditional video game generation after another high-tech novelty, compared to traditional electronic gaming purposes. The most prominent feature of online games are interactive. Players in the game are real life characters. The game was competitive from the unrestricted real-life player through the network, without time and space constraints. Online game property is produced in the online game of treasure, which is a network of virtual property is a subordinate concept. Property refers to the network of online games players in the online game characters, weapons, equipment, grade, gold and items and so on. As the network game also has a market, in order to better equip players tend to get higher grades and put real money in exchange for more powerful weapons, which also produced real and virtual trading market, trading and where the money will always be crime, which involves theft of online game virtual property cases is also increasing. Theft of online games such as for use within virtual "weapon", "jewelry", "armored", "currency" and the game accounts, etc., and how to deal with, is the current national judiciary, criminal legislative branch are very difficult issues. Online game virtual property infringement actions both at home and abroad, have gradually become a serious hazard to public order, triggering unrest types of crimes, has drawn worldwide attention, many countries or regions also actively introduced appropriate laws and regulations or the system to be punished for such behavior.

1. Korea

说到网络游戏,人们自然而然会联想到世界上网络游戏产业最发达国家之一的韩国。目前,游戏产业已成为韩国国民经济的支柱产业之一。。 迄今为止,我国国内网络游戏市场有超过70%的产品来自韩国游戏软件开发商,并且使国内很多游戏运营公司在游戏营销市场上获得了巨大的成功。

Speaking of online games, people will naturally think of the world's online game industry, one of the most developed countries of South Korea. Currently, the game industry has become a pillar industry of national economy, South Korea. . So far, China's online game market has more than 70% of the products from South Korea game software developers, and so many domestic game operators on the marketing of the game was a great success. Of course, steal game account, weaponry and other online games in Korea is also very frequent disputes, according to statistics, only one year investigation of Korean online game account theft case since there are more than seventy thousand. Korea clearly defined in the law, network game virtual characters and virtual goods with the value of property, the network property in the nature of money and bank account there is no essential difference, so the theft of virtual property crime in reality it is produced by the real value for the criminal punished for theft. In addition, South Korea has launched a series of polici论文英语论文网提供整理,提供论文代写英语论文代写代写论文代写英语论文代写留学生论文代写英文论文留学生论文代写相关核心关键词搜索。

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