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视频游戏( video games)与青少年暴力( violence)的相关性研究 [2]

论文作者:英语论文网论文属性:作业 Assignment登出时间:2014-03-20编辑:yangcheng点击率:7557

论文字数:2543论文编号:org201403181457324122语种:英语 English地区:英国价格:免费论文

关键词:Violence childrenTeenagers murdersVideo games视频游戏暴力倾向

摘要:本文是一篇uk essay,研究孩子玩视频游戏对青少年暴力行为的影响。作者在结论中说道:视频游戏生产商忘了暴力的场面反复对青少年的暴力行为的影响,而只是大肆敛财。

metal processes and feelings of teenagers. Finally, they found out that violent games influence the state of health very much: they cause insomnia, high blood pressure, disgust, giddiness, heart rate becomes higher. Teenagers who play violent games are oftener haunted by aggressive and cruel thoughts. The influence of nonviolent games is much weaker and doesn’t affect average level of our health. Another group of researchers compared second-grade boys playing aggressive and non-aggressive games. The first showed inadequate reaction and physical aggression to other objects. The third investigation was made by Kirsh (Calvert, Sandra L., & Tan, Siu-Lan). He quizzed third- and fourth-graders after playing violent games about literary characters. Student’s estimation of main characters’ behavior was more negative than before playing these games. A study made by Karen E. Dill, Ph.D. & Craig A. Anderson, Ph.D (Anderson, C. A. & Bushman, B. J.) ascertained the stronger influence of violent games than violent movies or TV programs because in the first case the person is an active participator of the game and it causes the increasing of aggression. Even brief passion for blood video games leaves an indelible trace in person’s life. The research was made between 227 college students with aggressive behavior. They all used to play violent games and depending on the time of playing the behavior was more aggressive. Playing video games affect the level of progress in studies. Low academic grades mean appearance of frustration and anger. Dr Anderson explored the effects of violent video games played for a short period of time. He made such a conclusion: "Violent video games provide a forum for learning and practicing aggressive solutions to conflict situations. It the short run, playing a violent video game appears to affect aggression by priming aggressive thoughts." (Grossman).

The results of all these tests and statistics show that violent video games form hostile attitude of children to other people and reality.

The popularity of violent video games暴力视频游戏的普及

The increase of video games’ popularity can’t stay in shadow and makes worried the parents of inveterate players. In the rating of popularity video games occupy the second place after television, but their harm, especially of violent games, takes first place. More then a half of children and teenagers have video play stations or computers that give them an opportunity to kill and shoot in virtual reality and to transfer these negative emotions to real world. It is a common practice that parents’ rules concerning the computers playhours are less strict than according to TV programs and movies. It’s also known that parents extremely rarely control what type of video games their child plays and realize the existent danger of such dereliction. Eighty percent of video games are characterized by violent and brutal tendencies and in twenty percent the aggressive actions are aimed against women and even children (Grossman).


Surveys show that typical American boys who reached 18-19 years have already seen 40 thousand murders and 200 acts of aggressiveness. On the one hand it won’t be a deep shock for them if they confront such things in reality. On the other hand their hearts can so harden and get used to them, that will except them as normal situations or even worse – to resort to some acts of violence.

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