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论文作者:英语论文网论文属性:作业 Assignment登出时间:2014-03-20编辑:yangcheng点击率:7556
论文字数:2543论文编号:org201403181457324122语种:英语 English地区:英国价格:免费论文
关键词:Violence childrenTeenagers murdersVideo games视频游戏暴力倾向
摘要:本文是一篇uk essay,研究孩子玩视频游戏对青少年暴力行为的影响。作者在结论中说道:视频游戏生产商忘了暴力的场面反复对青少年的暴力行为的影响,而只是大肆敛财。
Influence and correlation between virtual and real violence was reflected in Lieutenant Grossman’s book, Stop Teaching Our Kids to Kill. The author, who is also a psychologist of Arkansas State University, examines the nature of the wish to kill. He explains it by the disappearance of sensitiveness. Person stops feeling disgust for murders and seeing repeated actions of violence get accustomed to them. Violent video games provide this habituation and Grossman has even invented his own games in order to teach soldiers to kill. Killing another person is not a natural action and it needs special training. According to Grossman program the soldiers of the Martine Corp use the cruelest versions of video games to be ready to kill people. They “are used to develop the "will to kill" by repeatedly rehearsing the act until it feels natural”(Grossman). So it’s even difficult to imagine what such games can do with unstable psychic of teens if they can influence grown-up soldiers.
Surrounding provokes violence in children. Children are not born to be violent but they can easily reach this state if we’ll continue to use the same methods of upbringing children and soldiers. The limited production or even prohibition of violent video games is necessary if we want the normal development of further generations. Everything that happens influences human thinking especially if the action is repeated and causes strong emotions. Just the same affect have video games.
Seeing cruelty every day in games children start developing immunity to real cruelty. At first violence is unnatural for kids and in games they accept it just as fun and kind of entertainment. Then the feeling of its natural origin comes. Such process is called “AVIDS - acquired violence immune deficiency syndrome” by Colonel Grossman. Violence is accepted by children as the main characteristic of the main character of the games and later they want to adopt this patterns to their own behavior.
It was found out that children with low self-certification and no power in the family are more influenced by the violent video games, trying to compensate the lack of something in real life. These games help them to find the way out and to feel masters at least in virtual world. Very often these children yield to temptation to take the same place in the real society. They know no other effective method but violence taken from the games. The role of violent character in role-playing games pleases young boys and girls, but these roles are not suitable for the real life, it’s not funny but harmful and dangerous. These powerful, strong, cool and violent characters turn into aggressive children that can’t control their emotions and behavior.